Sunday, October 17, 2010

Oh... I forgot about this thing..

Is there anybody out there??

*chirp* *chirp*

Lol... I guess that makes it easier to get to away with incriminating statements, as long as the crickets don't care.

Has it been a YEAR since I posted on here? Crap... sorry about that.

A lot has happened in a year, but let me start out by saying things are SO much better now...

More on that soon. In the meantime, a response from anybody would be nice!! :)

Saturday, September 19, 2009

My Top 10 Most Influential Arcade Games

Arcade games were the very first exposure I ever had to video games. Games like Asteroids, Stargate, and Tempest dominated the local arcade scene. Those were great games for the time, but I was a kid when they were popular and I totally sucked at playing video games in general. Hell, the only game I could beat anybody at was Joust. Mostly, I thought those games looked pretty on the screen, but blew ass in gameplay because I could never knew how to play them.

In those days it seemed you either knew how to play a game or you didn't bother trying. But I always tried--if I had the quarters. My parents would never give me more than dollar, if anything, to play arcade games. Usually my father would always tell me 'no,' and if he did give me anything, it wouldn't be without the usual ridicule,"for poking quarters down a hole, huh? There's a good use of money." I didn't have the balls to stand up and say it was for 'entertainment' or 'shut the fuck up' (my personal favorite). All kidding aside, my Dad was, at least, always a good sport about things and let me "poke quarters down a hole" as long as I had money to do so, and never beat me (though he should have, at times).

My Dad still hates video games to this day--ever the motivation to do it more, right? I think it was only when I started making more than $50k a year before he ever respected what I was doing. I'll always love my Dad, he's just the old-OLD school. :)

It wasn't until I was a little older, around 1988, that I was able to kick ass at almost all arcade games I played, and draw every gamer's fantasy--the spectators who look on in awe and cheered at how well you're playing the game. This was the culture of the arcades back then that will never be repeated. *sigh*

With that (sad) note, here are my top ten most influential arcade games of my life:

10. Tron - Bally Midway
- This was an incredible arcade game that offered four completely different gameplay modes. Some followed the movie, most didn't. It didn't matter, however, we were always looking forward to the light cycle challenge, right? ;)
9. R-Type - Irem
- In 1988, I had already played side-scrolling shooters; what I hadn't played, was R-Type. This game ultimately defined how the genre was to be done: colorful graphics, flickable controls, and powerful upgrades that actually work.
8. Cadash - Taito
- I'm not sure if this arcade title had perfect timing with me (my draw towards fantasy) or if it was actually an incredible game. Either way, it remains one of the few fantasy arcade games that combined (albeit, watered down) role-playing aspects of games.
7. Legend of Kage - Taito
- Kage came out of the blue during the height of the eighties fascination with martial arts, ninjitsu. It was a really good game that featured lots of tree jumping, shrieken-throwing, kusari-gama wielding action. Good stuff.
6. Operation Wolf - Taito
- There was never a game that generated more excitement in our little Texas town than the game that let you "fire an Uzi." The arcade machine that simulated (lol, simply vibrated) the firepower of an automatic weapon was a total quarter-sink.
5. John Elway's Quarterback - Leland
- Arcade football games of the time really sucked. Quarterback was great because it not only had great football gameplay, but because they actually backed up your initials and statistics so that you could pick up where you left off the next day after the arcade pulled the plug on the machine. Or, better yet, you always contended with other football players from week to week.
4. Gauntlet - Atari
- At the height of the Dungeons & Dragons epidemic that spread through me, my brother, and our cousins, Gauntlet, however simplistic, seemed to embody all that we thought was awesome fantasy gameplay. On a side note, me and my good friends stayed up all night playing Gauntlet II, in an attempt to fully complete the game. We were under the assumption that something would happen after level 99. Something did--level A0. The hexidecimal notation was enough for us to give up and go to bed.
3. Commando - Capcom
- This is one of the hardest games I've ever played, yet one I always came back to. I don't know if it was the premise or just a challenge, but Commando was a lot of fun. The mechanics of running around shooting people and throwing grenades were sheer inspiration for me later in life--videogame life anyway. :)
2. Galaga - Namco
- The ultimate arcade game for the early years of arcades was Galaga. Galaga was not only fun, but very creative. As a top down shooter you could recover your fighter ships that had been captured and fly with two ships at once! Also, there were periodic "challenge" stages that were simply meant for you shoot as many enemies as you could, with no danger to yourself. Brilliant.
1. Double Dragon - Taito
- This is the greatest arcade game of all time. Period. Double Dragon defined the cooperative side-scrolling action game. You could pick up whips, clubs, barrels, and use them all against your enemies--or your friend. The best memory of the game had to be upon beating it with a friend, in the end you had to each fight to the death. There can only be one winner. Classic.

Sunday, August 30, 2009

The Greatest Mouse Ever Made


There's nothing better for FPS gaming than the keyboard-mouse combination. I would say that the mouse holds a far greater percentage of influence on gameplay than the keyboard, say 85 versus 15 percent.

Anyway, I used to play Battlefield 2 constantly with a group of friends (like Bruce Six; see below). I was good at the game, and really good at killing people in straight up infantry fights. In fact, I was always accused of cheating at least once or twice a night. We played BF2 for a good 2 years straight, it's a damn good game (save a few things). Shortly thereafter, my mouse had died, inevitably from too much unnecessary abuse at the hands (or hand) of destructive complaining.

I saw this as an opportunity to buy a "gamers" mouse. You know, one that has, like 100000 dpi laser pitch, 8 lighted buttons, and weights you can add! I ended up going though several mice made by several companies, and NONE of them could seem to get it right. New mice always felt good, but I always lost where I usually won in any game I played. I finally figured it out--it all went back to the mouse.

Modern day mice features that make me cringe:
- Weights. These are crap. Why would you want to add weight to mouse? What's easier to move around in your hand, a rock or a marshmallow?
- Laser optics. I've played a lot of games, and I've never noticed a difference between laser and optical. And switching between laser DPI seems unnatural because it's not what you're used to, and disorienting when the pointer moves further than you'd like.

Key features in a badass mouse:
- As lightweight as you can make it. In a way, mice are like cars--the lighter, the better. This makes them much more "flickable." I swear this makes it so much easier to aim where you want.
- Buttons are super-easy to press. Oh, yeah, that WolfKing Trooper MVP can kiss my ass because the button is to difficult to press repeatedly fast. Think about it--each press is a gun shot, and the guy who inflicts the most gunshots wins.
- Have at least 5 buttons. Yeah, a mouse can be really great for movement, but it's got to provide some easy access to some in-game functionality.

I just bought the same Microsoft Intellimouse 1.1A again I had back in 2004 (not easy) after going through a plethera of "gaming" mice. Now that it's back in my hand, I know what is wrong.

The funniest part about this is that Microsoft got everything right when making a mouse that wasn't for gaming, but screwed it all up when they decided to make a "gamer" mouse! (look up the MS Sidewinder!).

Friday, April 17, 2009

Oh yeah . . .

My apologies for the time between updates . . . (insert some bullshit excuse here)

To catch you up since the last post, here's a chronological list:

1. Someone stole my fucking grill.
2. I've been helping with the network programming on the Conduit.
3. I'm working on a new unannounced title.
4. I've been circling the town looking for my grill with a gun.
5. I've been pulled back to Conduit to fix the shit I broke the first time I was on it.
6. My kid is pissing me off; it seems some DSi will do shit her DS won't. Tell me about it.
7. I'd sure like to grill a steak . . . but NO.

Warhammer Online has been a lot of fun, but I find myself drifting away because of the lulls between combat. I'll continue to play, hell, most of the fun is chatting with my buds, but certainly not to the extent I was.

One of the things that really piss me off about successful indie games is that I didn't make them. My new goals in life involve writing great and small games that won't question my employer's policies, but will fulfill my love for total control (yeah, bitch).

Lots of my friends are checking out development for the Iphone (intentionally capitalized wrong), but I fucking hate Apple (because I'm an old Amiga user?) . . . and I don't have an Iphone.

Instead, I'm looking at XNA. I think it's really untapped and has growth potential, albeit limited and nothing like the Iphone. I've got some big plans (lol). Stay tuned.

Oh, and if you stole my grill, I'm going to kill you . . .

Chris

Saturday, January 24, 2009

Gaming: Warhammer Online Lvl 11 - 15 Impressions

I recently caught up with Balisk; a highly irritable, threatening member of the Destruction Army in Ostermark, for a quick interview. It was a struggle to just to meet with the rank 15 marauder, whose unwritten motto was, "rip, kill, destroy, yeah, yeah, oh, yeah."

Me: Thank you for taking the time to talk to me, Balisk.

Balisk: Wot?

Me: Um.. Since rank 11 what would you say is the best part of Warhammer Online?

Balisk: Killing people . . killing them on their heads. . .

Me: Great, and what about the public quests and general PvE?

Balisk: Wot?

Me: Um, you like to do anything other than killing people?

Balisk: Kill people . . . what Balisk do . . . monster bashing okay sometimes--pays bills.

Me: So you'd say that killing people is the best part of Warhammer at this point?

Balisk: Warband is ass kick--kill lots of good good white shoes. . .

Saturday, January 17, 2009

Fast Cards . . .

A new baby has been born! No, not the bad kind that constantly asks for a dog and pukes on your sofa, no--the video card kind! That's right, my new baby is born and I've named it AssKicker. It's an Evga Geforce GTX 295, and wow it sure is cute! Too bad I've got to wait for this baby to be delivered in the mail some time next week, but it sure is exciting!

This bad boy is supposedly something between two Geforce 280's and 260's sandwiched together for massive SLI performance in single box.

I had previously looked at the ATI Radeon 4870 X2 cards that were available because they were really fast and a bit cheaper.

But then I remembered just how much ATI fucking blows.

The 3 ATI video cards I have owned, 2 Radeon 9700 Pros and 1 9800 Pro, would all run super HOT, and despite my best efforts, overheat the machine and reset at the best possible moments during gameplay. At one point, I had a window A/C unit blowing refrigerated air into my computer case to try and cool it down during my Battlefield 1942 days in hopes that I could play without the computer resetting. OH, the Radeon would have none of it and loved to flip that invisible power switch, if only because it felt like it.

One day, I got tired of dealing with the bullshit and bought an Nvidia 6800 Ultra. Oh, the devil wasn't happy with this at all! But he couldn't do SHIT because the 6800 Ultra was the baddest card in the land and had NO problems running! . . . and then it kicked him in the balls!

Ever since then I've been running with Nvidia, not with the devil (bad joke?)... This new baby will replace the last flawless asskicker I bought from Nvidia, the venerable 8800 GTX. I look forward to the arrival of my new baby, and have broken out the "Nvidia green" receiving blankets. :)

. . . and Faster Work

It's that time of the year! CRUNCH TIME! This is the time that every game programmer knows is an inevitable part of game development and is always just waiting around the corner. We always have suspicions when it will begin, but never really know.

For those of you not in the know, crunch time is when your producer decides it's time for you to quit slacking, get your ass in gear, and finally do the all of the extra work they will give you tomorrow. If that means you're going to spend all night, every night, up at work getting it done . . . well, that's just a price we're willing to pay--all the microwave burritos you can eat.

All kidding aside, crunch time is really no problem for me anymore since I've been moved over to help out with The Conduit. You really can't believe the difference it makes to be working on a title you actually might play. I mean, as a professional you're always going to put forth your best effort, but when it's a project you really enjoy it makes the tasks so much easier to do. After crunching for development on the Dora and Diego kids games (made simultaneously) I wanted to beat children.

Now I find myself spending too much time at work because making shit work feels like a real contribution--I like the game, I know the engine, and even though I've been on the project for only a couple of weeks I can fix (or at least complain about) obvious design problems.

Today I didn't have to work, but I did--and it was good. I got a lot of shit knocked out and didn't have to worry about some idiot, for the umpteenth fucking time, asking me how to set up his NDEV kit because he's too stupid to read/figure out the entire wiki page on it. I didn't stay up there too long, though--as soon as I got hungry, and the microwave burritos came to mind, I knew it was time to leave...

Current Books: With the Old Breed: At Peleliu and Okinawa - Sledge (FIVE STARS)
Current Games: Warhammer Online, Rock Band 2