I consider myself to be well versed in the matters of MMORPGs, having crossed off a few years of my existence playing them, all for no gain in life. Then again, what is the value of entertainment? Seems that moderation is the key to all things, to quote an intelligent someone (whom I obviously ignored).
Anyway, I have to hand it to Mythic and EA, so far they've made a great game. A game that's not World of Warcraft, yet will appeal to the masses. I'm sure they're not going to compete with Blizzard, and that's too damn bad. I'm sure there are lots of reasons why Warhammer kicks the shit out of Warcraft, but I'm going to focus on the ones that really stand out to me (so far, playing Destruction):
1. The goal is to kill monsters, people, and contribute to the overall cause. Dancing, gesturing, and the general grab-wiener that goes on in WoW, where the ultimate goal is to stand around, try to impress nobody you know, and flaunt your gear, is frowned on.
2. The Realm Vs. Realm play is great. You can engage the enemy in coordinated (read balanced) scenarios where you get experience for killing the enemy. That's right, folks, you actually get experience points for killing the enemy! You can also enter open RvR zones (read anything goes) by yourself (preferably with a warband) and fight whoever comes along. Just be a aware that doing this solo is a good way to get your ass pounded.
3. The graphics are well done, and can have a subtle humorous aspect. You never know what to expect, but everything is very well detailed with nothing anachronistic to ruin the immersion.
I said I was done playing MMORPGS after Ultima Online, D&D Online, and numerous others, but this one's really good (somebody please laugh). I do recommend it for anyone disenchanted with MMORPGs, but still likes the idea. For current WoW players . . . I can only suggest a frontal lobotomy.
Current Games: Warhammer Online, Clive Barker's Undying
Current Music: Breaking Benjamin, Linkin Park, Amiga Tri-Star tune
Thursday, December 25, 2008
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