. . . at least for very long.
Despite what I post, my game time is always limited. Very limited.
Back when we were in under-grad, me and my buddy, Jimmy, used to play games for hours, even days together (UO). I swear there was always the next adventure just waiting for us to stay up all night.
Now, I make games for a living. I spend hours upon hours at a time working on a single game. At work, I no longer look at a game as entertainment, but a job. Not that it's unenjoyable, I love my job, but it's work, no less. To better myself at doing my job means constant learning and constant critiquing, which I really enjoy. Therefore, any game I set eyes on will now be subject to extreme scrutiny.
Therein lies my dilemma; I can't simply play a game and enjoy it for what it is without picking it apart. The LOD algorithm in D&D Online was awful and causes geometrical popping. The layered player animations in Warhammer get stuck repeatedly. There's all kinds of stuff. Oh, yeah, I'm supposed to 'immerse' myself in this world. Too bad I'm always thinking about ways to make it better (or not suck).
I guess that's just the price of fame. Oh wait. ;)
Current Music: Falco, Erasure
Current Book: Windows System Programming - J. Hart
Thursday, December 25, 2008
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